﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BomberManServer.Gaming.Object.Mapping.Model.States
{
    // we have one BonusBlock per zone per type
    public class BonusBlock : State
    {
        private Zone zone;
        public Items.BonusBlock item { get; private set; }

        public BonusBlock(Zone zone, Items.BonusBlock item)
        {
            this.zone = zone;
            this.item = item;
        }

        public override Mapping.Block build(Mapping.Block block)
        {
            block.item = item;
            return block;
        }
    }
}
